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(+1)

This's just super nice. The simple idea to just make the number of fulfilled orders makes  it both work as a score attacky game or just  a chill one.

Some minor nitpicks:

  • the pacing was a bit weird for me - the cooking was way too fast, so that I almost never managed to start doing smt. else and was mainly cooking one order at a time
    • the cutting IMO kills the pace as the player just has to wait for it which gets a bit tedious with the more involved recipes
(1 edit)

We'll adjust the timings in an update, you're the first person to mention this, and it does make sense. Originally the cooking time was longer, but we cut it down as we found at the beginning the player would just stand around doing nothing because NPCs arrive more slowly at first. Thanks for the feedback!