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I greatly appreciate the feedback! I should have said procedurally generated "background" which is more descriptive of it's function. I wanted to learn how to use perlin noise to manipulate a mesh so that is why it is here. In terms of gameplay, I had ideas to rotate the stick so that one side of the marshmallow would roast at a time and based on how well you would cook it (not too raw or burnt), you could get score or a rating or something but started to run out of motivation at the end of the first week of the jam. Having it multiplayer would be nice, but I am still learning on how to implement it. I will definitely check out your game!