Glad to get a chance to play your latest build, and congrats on the progress so far. It's evident that you've put a lot into this game, and that it's going to be a pretty massive undertaking.
As someone who is absolutely obsessed with roguelikes (primarily in the traditional sense, though I love some roguelite fare as well), I can tell this project will have a lot of depth to it in the future. (Pun intended!) The character creation was surprisingly robust, and it seems like it'll grow even more. I also loved seeing the new loot drops I would get from enemies, especially once I realize I could equip different light sources along with armor and weapons. I'd love to see some fun game mechanics with what different lights can do, as I think there's a lot of interesting ideas there. I'd recommend checking out the game BELOW for a great example of light-based mechanics in roguelikes.
Your game in particular seems to be hugely about combat and exploration, which is great for a dungeon crawler. I have to say, though, I think there's room for improvement on the combat aspect. A game like Unexplored comes to mind, in terms of a similar approach to combat that is greatly satisfying.
I know it's still early days in development, but there's a lot to enjoy here. Looking forward to what comes next. :)