Day #2 : Blueprints and 3D !
Today's art progress :
Today have been quite a busy day, I've spent the morning creating textures for the game which led me to learn a new work method which I wasn't aware of that really made my day !
As a really bad drawer, I thought I wouldn't be able to create my own textures and get stuck in creation at some point, but then I found out about something really great. If like me you'd like to create textures by your own and have some basic skills in 3D (especially Blender), well it's quite simple. In addition, it's also optimization-friendly at it's best because you can make a low-poly mesh and make it look like a high poly mesh.
Big thanks to the creator of this tutorial !
Today's progress on blueprints :
- Fully functionnal wood gathering mechanic.
- 70% functionnal fireplace were the player will have to put the gathered wood. What's left to do is a timer that will put the fire off went it runs out of wood.
- Players' animations setup (you won't see the mesh but I need it to exist so I can setup footsteps sounds and marks in the snow later this month).
- Bases of a save system which will allow the player to leave and comeback without loosing any progress. (Right now it only saves the player's position)
- Functionnal pause menu with save and load buttons.
Tomorrow's to-do list :
- Finish the fireplace to make it 100% functionnal, art will come later.
- Blockout for the two levels of the game.
- Create 3D assets.
- Wood pile for the player to keep wood and not having to leave the cabin everytime.
- Bonus if I have time : night & day cycle.
Thanks for reading, see you tomorrow for Day #3 !