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(+1)

Great music and artwork! The gameplay was really fun - only thing I'd suggest changing is lowering wait time after you "die", felt a little long and I wanted to restart the levels quicker. Nice work!

(+1)

This did come up during dev, but we shelved that as a nice to have item which didn't make the final cut.

Likely will be addressed in future updates as we intend to extend the game with more levels and features.

Thank you for playing and for the feedback!

Today we are unleashing an update to Gelda with a bunch of fixes that we hope you will like.

  • Abi is not based on velocity anymore and works more like a double-jump
  • Gelda can now let go of Abi while gliding
  • Text boxes now are destroyed correctly
  • Troll disappears when you get far enough away so you are not stuck/trapped anymore
  • Gelda can now duck to look down to avoid leaps-of-faith
  • Checkpoints now work correctly and do not activate before being reached
  • Fixed collision issues in the Misty Wood - 2 level
  • Reduced death/respawn sequence time
  • Reduced time for level name screen for faster play
  • Added option to quit to title during playing via the pause menu (press ESC to pause)
  • Cleaned up major graphics splicing issues
  • Optimized rendering and collision checking to reduce lag

Please give the updated game a whirl and let us know your thoughts.