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(+1)

Hello, 


thank you kindly for a free game. I like space and base building games so this was right up my alley. I played the game for about an hour. I liked the movement of the ship and the blasts of sentry towers. The game has a potential but there are some bugs/flaws;

1. Splashing logo every time you go to main menu gets old really fast, especially because you can's skip past it instantly. This would  be fine if there wasn't a bigger problem.
2. Main menu music IS TOO DAMN LOUD and doesn't feel like it fits into the game, what's worse you can't mute it.
3. The game doesn't message very well functions of furnace and factory. What I mean by that is it took me a while to notice you can change recipies.
4. Scroling and clicking isn't limited to an opened window but it's global. What I mean by that is I open the main station window to research a technology and furnace menu opens because it was under the window.
6. Production limit doesn't limit the total inventory number just local one.
5. Build menu could have available number of buildable stations.
6. Sentry towers feel like they're shooting depth charges.
7. If you build furnace/factoryies close to one another collision model doesn't match up with the size of the icon.
8. After building a few stations/towers (around 100) the game became a slide show. I suspect constant refreshing of main station menu + the number of cargo pods and sentry tower missiles.
9. Final gripe I played this game for an hour, buildt up a huge base and didn't find a single surviror to save :(.
Don't take my criticisms to heart I just want to play more of this game.

Hey TaurusSI,

Thank you very much for taking your time to give us some constructive Feedback! We are aware that there has to be done a lot more polishing and feature adding to make this Game better.

Now let me get to answer your Feedbacks:

1. I will put this on the to-do List, I can definitely understand why it is annoying. I will make it go away instantly by its self.

2. The Music is still a placeholder and will need to change as well. I will add a Mute Main Menu Sound to the Options Menu

3. That's right. The feature with the Recipes came in with the latest update and doesn't yet explain the player the feature correctly. I am still not sure how to do it better than explaining it with the missions. But I will think about it more when I get to the implementation.

4. I fixed this already. The Change will come with the next Update. 

6.1. I will be taking a look into that. We had something in mind when we implemented the feature, I am not sure if it bugged out or if the way we did it isn't the one he had in mind.

5. True! I will be implementing that.

6.2. Not completely sure what you are tying to tell me with that.

7. This is also something that I have to redo properly. The way it is handled right now is just giving a lot of weird bugs. So I have to think of a different way to code it. But thanks for pointing that out!

8. We are working on making the game more fun for the Player. Some of these things I am working on right now.

9. True, that feature is still needed to be implemented and will be also one of those features I mentioned in 8. The Player will find Emergency Capsules with Humans inside them. He can collect them and bring them to the Base. The Player then needs to give these Roles, so they can work at the different Buildings. (Humans will be another Resource which is needed to keep the Colony growing)

We would never take Constructive Feedback in a bad way. Thank you very much for the nice Presentation of your first Impression. I hope we can give you a way better experience in our Future Updates.

I wish you a great Week!

Thanks for a fast answer I'm glad my remarks were of assistance. And I wish you a great week as well.

(1 edit) (+1)

The depth charge comment was a reference to how slow the projectiles fired by the turrets are.  They explode behind their intended target.  The only damage they do is usually to the craft following the intended target.

Projectiles moving faster relative to the enemy ships or perhaps beam weapons of a different color than the enemy's?  Or are these researchable upgrades eventually?  Missile speed, beam weapon, fire rate, DPS, lots to research.


BTW, mine ran at <2 fps once a decent base got going and the enemies were not being destroyed.