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god these puzzles were hard

not in a "hard to understand way", in a "patience is key" way? tbh if i were to suggest anything it would be adding a visible timer to the puzzles to play off the narrative tension of being forced to solve a hard and all no-rush puzzle while being short on time

the second and third puzzles were better than the first tho!! the first one was a bit frustrating because the horizontal lines clearly align but the vertical lines - you have to either know how wide exactly the columns are or test pieces at random to match the edges

anyway, that's all about puzzles

i really liked the limited color-scheme, makes the game very stylish, and the artstyle is working very well with the writing

tbh not a big fan of Lovecraft the airconditioning dude myself; but the writing is solid, and the beginning, intrigue and tension were written really well - the whole street, the personality of the protagonist, the mystery set-up, seamless and pleasant read 

however, near the end i felt like some parts were left unexplored...? i felt like i'd like to know more about how Albert's parents were involved in the mystery, who are those who oppose the cult, and more tension and time in unsolving the motives of the mysterious cult itself

and officer jaeger - i half-expected him to turn out to be a member of the cult, especially because the cultists said they were working with the police, so him appearing again would've been really great, i think! 

"the outerworld" BG was amazing and beautiful, and the imagemaps really fun and effective way to learn about our MC and his backstory

all and all, it was a wonderful and stylish game, just wish i had more of it and more answers to the questions posed! 

(+1)

Thank you so much for your nice and detailed feedback!

We're currently working on a QoL update and try to improve the design of the puzzles!