Super late update AAAA
Lots of modelling!! Like, a ton. Modeling and more code.
First off, a new creature variant is almost done! A cute little Griffon like in the concept art:
The only thing is to retexture, add wings, and add animations for the wings. Next we've finally started work on the UI! We designed three icons, one for Food, Cleaning, and Play. Cleaning I took some liberties on since uh, I dunno I wanted to model a plant. I call it Clean Mint. Because each will be dragged into the world for the creatures to interact with, we also made 3D models! So far, Food is done, and Clean Mint is a WIP but it's been a lot of fun working on them! (To make it more clear that the plant is for cleaning, it will emit bubble particles)
And for the last part of the update, we got some code working! The creatures have needs that decrease with time, and the models have been swapped out with the template model (though we're still working on animation states)! You can also drag food onto the stage for the nearest creature to eat:
And that's what we have so far! Still with lots to go before the end, this is what we're working on next:
- Setting Animation States
- Implementing GUI with handmade graphics
- Implementing Love
- Designing the Environment
- Visual cues for needs
- Recording sounds and fetching music