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Day 3

I've worked a bit more on the story and have figured out the point structure:
Trust: How much you and Halcyon trust each other. If you trust her, she'll trust you.
Attachment: How close Halcyon gets to you. Does your presence improve her life? Or could she do without you?
Free Will: Halcyon is about as much of a person as one can be when they are a program stuck forever in a machine. However, free will points determine whether or not she will act more on her own or whether she'll wordlessly follow your commands.
Veil points: This is a tricky one, because it deals with the boundary between sentience and programming. How much of her actions are her vs how much of her actions are how she was made to be. This is challenging, because if the player pushes this too early; it can lead to a breakdown. However, if the player pushes it too late, Halcyon could be doomed to blissful ignorance.

All of this is still in the works, but I think a points system will add more weight to player choices.

Also, I've finally figured out how I want the main (and only) character to look. Everyone, meet Halcyon, the friendly AI! This is, of course, subject to change. But I think this is the direction I want to go with both the character and eventually the ui!