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Hey! Glad you liked it! Thank you for taking the time to try it.

To save the highscore I used
PlayerPrefs.SetInt("highscore", highscore);  
the first "highscore" is the name I used to save this pref, and the second is the actual value of the highscore (in this case is an int variable)

To get the highscore, i wrote in the start method;
PlayerPrefs.GetInt("highscore");

Hope this helps!

(+1)

Nice, thanks for the info.