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The premise is silly and could end up being tedious if done wrong, but it's an interesting twist on the genre.

The game is pretty barebones, with very simple gameplay. You can talk to people, pick things up and try to give them away. That's not necessarily a bad thing, but it feels very thin in its current state especially since there are only two screens and a handful of interactions. There's also no music, which is always a disappointment.

I wish the movement was a little less touchy. I accidentally went to the second screen a few times. The dialogue boxes are also cut off by the edge of the screen, the lemon shows up on the second screen for some reason, and the checkmarks are all different sizes.

I couldn't figure out what to do on the second screen. I was able to pick up a box and put it down, but couldn't interact with anything else. I'm not sure if I ran into a bug, this part of the game just isn't finished, or if I was missing something.

The art is cute, colourful, and charming. Some of it seems to be scaled oddly, but it doesn't distract too much when playing.

Overall, I think it's a good start, and no doubt you learned some lessons making it. It is pretty rough in its current form, though.