I think the overall concept is good. It's fun to sneak around and try to sabotage your co-workers, the game establishes a good world. I'm a dinosaur working at a dinosaur bomb defusing company, pretty clear /genuine. And cool setting I have got to say. The sprites are very expressive in the way they look. They feel lively. I also think dropping the player right into the action is a good choice, that way the learn the mechanic head first, and practically forces the player to learn the game. Which feels intuitive and logical.
I do however have some comments on the execution. It took me quite a while what the starting screen meant, I restarted the game several times because I thought I had missed something. This was not very intuitive in controls. I think adding polish would be obvious, but adding some text or a small clue could be prototype level of helping the player, if that makes sense. Furthermore the clicking is pretty confusing, it was not clear which parts were clickable. And when I finally found the bomb I had to sabotage I did not understand the sneak system. The game lacks feedback on when you are seen and when you are not. I also think it is a little harsh on the player, no room for mistakes. This was pretty frustrating having to start over all again when I did not realise what had gone wrong.
To end on a good note I do love the dinosaur sprites and the way the world looks. Really cute and coherent, also the dialogue system is pretty solid and multiple endings?? That's impressive. So overall good game but I think it needs a few iterations to get more intuitive and to make it feel better.