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(+2)

The pets are interesting. I'm deeply looking forward to pet specific upgrades. Will they work via level up cards? Can we feed them coins? 

If you ever do a pure survivors' mode where you're just meant to hold off and not bother with any portal, I think the animals will be one of the biggest assets.

This is my favorite update, I think, if only for the possibilities. This is going to be huge.

The cat has an advantage of making early survival much easier. It was always a little challenging getting started.

Have you given thought to a banish option that lets you make certain level up options not show up anymore?


Thanks again for the update. I liked it. And the barrels.

(+2)

Yeah, my plan is to basically have multiple branching upgrade paths, where you can either go pets or towers. In theory, maybe an army of pets could hold things off just as well.

I'll definitely be adding more mechanics to the upgrade selection once I add more upgrades and paths to choose from. It may be that even instead of a hard banish, certain choices will lock you out of others. I could go with a banish though, and of course reroll. Pets will probably be purchasable with coins just like tower guardians are, but will be much more expensive since they're permanent.

I plan to add dogs next and lots of other animal options to follow.

(+1)

These animals are the most excited I'd ever been about this game. The sheer potential is staggering. 


I cannot wait to build a cat and dog army. And whatever else you've got in store.


Maybe there's a traitor imp buddy who fights at your side. They could wear a kimono, so you can tell them apart.