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unfortunately it’s a pure intel binary and Rosetta isn’t triggering for it

I forked your code repository and got it working on my M1. I had to edit some things in the veandco library as well as yours:

  • Used `brew install` to get all the sdl2_ libraries.
  • Used the 0.5.0 alpha of the veandco/go-sd2l library: `go get github.com/veandco/go-sdl2@v0.5.0-alpha.1`
  • Removing HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT from veandco/sdl/hints.go
  • Line 85 in veandco/sdl/sdl_ttf.go: use SDL_bool rather than int
  • Changing color assign in events and textrenderer from the sdl.Color8888 to color.Color
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Does this method still work? I tried it ish but even from command line I can't compile this thing.

How do I change the color thing btw? Haven't figured that one out yet.

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Heya Vox. So a lot of this has been fixed by SolarLune already. The one thing left that I have to for the code to compile is to change the version of go-sdl2 to the alpha version. The deprecated warnings can be ignored for now

(github.com/veandco/go-sdl2 v0.5.0-alpha.1)

Omg thank you!! I can now run it and try it out <3 It looked so attractive to me when I saw it on Steam. Would you know how one can make the resolution for it higher though? The window size seems to be too low as well as the resolution hmmm... Zooming out via the in-app controls hence doesn't do much for it. 

Huh. not sure about that one, sorry. It looks fine on my monitor (that's _NEVER_ a helpful response, I know). Can you screenshot the low res?

Have you tried changing the settings for "Image Buffer Max Size"? The tooltip indicates that can improve resolution.