I adore the style in this game and the little touches like the shadow layers really added to that. The puzzles (that I managed to complete at least xD) were well thought out and the story wasn't over-written like a lot of rpgmaker games tend to suffer from. That being said, there was a lot of content if you wanted it (via inspect, etc) which was great.
I unfortunately got stuck not knowing how to remove the hook from my locker (rubbing alchohol didn't work?) but I might go back again since I have a feeling it isn't too long and I'd like to see how it all wraps up. I think rpg maker games that are around this length are perfect :3
Viewing post in The Academy: Window of Opportunity jam comments
(Thanks for the feedback! I'm glad you're enjoying it so far!)
(As for the locker hook puzzle, rubbing alcohol should have removed the hook, but I'm guessing you haven't clicked on a hint that would have allowed you to use it. This was an attempt on my part to combat meta gaming, but it was a poor decision looking back. The good news is this is the only part of the game that has this issue, as it's a holdover from when I first started making puzzles. Try checking the poster in the janitor's closet.)
(Regardless, I hope you enjoy the rest of the game. Thank you for playing!)