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(1 edit) (+1)

Awesome graphics and  immersion.   The movement is a little too fast for me. When the player hits a deadly obstacle , I expect a push-back  motion, instead of  staying in the same position getting damage from the trap.    Same with the enemy, when enemy and player collide, something should happen.

Lastly,  you might want to turn off smoothing on the player sprites as it is blurring the pixelart. There is probably a setting to enable Nearest-Neighbor   filtering in Construct 3.

(+1)

Thanks for the advice . I am gonna try to make a better version of the game.

new update 1.3

Hey, great job, I got much farther than before. Is the sword attack actually useful? I couldn't kill a single enemy. Very nice game and its much smoother now gameplay wise.

thank you but for the sword attack you can kill but the enemy have a lot of health sould i change it??

(+1)

Yes please, one hit should be enough for the first  kind of enemy.  2 hits maybe for the 2nd kind. And  enemy should bounce back if a successful hit is made, and not keep running towards the player.


 The animation of the sword attack, if you can tweak it to be an instant attack (when key is pressed), that will be awesome.  It might or might now break its syncing with the sound effect but the sword attack is quite slow.

OK I AM GONNA TRY