Awesome graphics and immersion. The movement is a little too fast for me. When the player hits a deadly obstacle , I expect a push-back motion, instead of staying in the same position getting damage from the trap. Same with the enemy, when enemy and player collide, something should happen.
Lastly, you might want to turn off smoothing on the player sprites as it is blurring the pixelart. There is probably a setting to enable Nearest-Neighbor filtering in Construct 3.
Yes please, one hit should be enough for the first kind of enemy. 2 hits maybe for the 2nd kind. And enemy should bounce back if a successful hit is made, and not keep running towards the player.
The animation of the sword attack, if you can tweak it to be an instant attack (when key is pressed), that will be awesome. It might or might now break its syncing with the sound effect but the sword attack is quite slow.