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Relateable content. I thought this was very well done, I especially love the art and the overall concept. Unfortunately it didn't run especially well for me, it was very slow at fullscreen and I found snapping the window to a tiny unplayable size sped up the game a lot but made it impossible. In the end I had to rubberneck the window between different sizes to get through it, but that being said I didn't mind much, it was a partial mechanic for me and worked well with the theme of the feeling of wrongness. I submitted a game in the FFS jam with a similar theme if you wanted to check it out :)