the restart takes way too long and i xant even get past the first hill obsticle. cute concept though
Viewing post in Gelda (TVGameJam Edition) comments
The death sequence timing will be reduced in a future update. Getting past the first hill obstacle just requires some patience and nimble fingers. Just approach the hill and jump and after your player is falling, press jump again to use Abi to boost yourself high up and press to the right and glide over to the hill.
Thanks for playing. We hope you enjoy playing Gelda more after you get used to the controls.
Today we are unleashing an update to Gelda with a bunch of fixes that we hope you will like.
- Abi is not based on velocity anymore and works more like a double-jump
- Gelda can now let go of Abi while gliding
- Text boxes now are destroyed correctly
- Troll disappears when you get far enough away so you are not stuck/trapped anymore
- Gelda can now duck to look down to avoid leaps-of-faith
- Checkpoints now work correctly and do not activate before being reached
- Fixed collision issues in the Misty Wood - 2 level
- Reduced death/respawn sequence time
- Reduced time for level name screen for faster play
- Added option to quit to title during playing via the pause menu (press ESC to pause)
- Cleaned up major graphics splicing issues
- Optimized rendering and collision checking to reduce lag
Please give the updated game a whirl and let us know your thoughts.