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This is interesting, would love to see it further along. I like the juxtoposition between the bright and colorful audio with how Zack is feeling. The combat took a little while to figure out, and also the lack of a health meter or bar is a little frustrating. You should mention that once yellow you need to run INTO the enemy before the bravery goes away. The interactions sometimes felt a little unresponsive but it is still early days so that is fair enough :)