The backstory on your game is pretty amusing. I thought the 'ripening: value/ghost hatch' mechanic was pretty interesting and a clever way to impose a time limit. Once ghost stack up, they become the target until overwhelmed.
For feedback:
- Would have been nice to have the truck toward the middle of the field of play, or even have a couple trucks or boxes in each quadrant to store pumpkins. Felt like I had a very limited time to fling nearby pumpkins into the truck; moving the same pumpkin twice was rarely worth it (though I did do this once).
- For movement, I thought it might feel more precise if you point-and-click to move to the the pumpkin and then left mouse to fling the pumpkin. With WASD (or the move distance) I had trouble zeroing in on a position that I could grab the pumpkin. Some case just danced around the pumpkin always ending up a little too far away.
- The time to 'pull' your throw eats up time and made it even more challenging. I frequently had my pumpkin stolen before reaching max pull to toss the pumpkin a far distance. I think it may have been smoother to have a fixed toss strength (strong, I would say much stronger than current max.. just let them fly until they hit the truck, a ghost, a fence...would be fun); this would improve the focus mechanic to be 'aiming'.
I thought this was a great idea for the game jam.