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Sheeps, dragons and fairies? Alright, count me in!

There’s also the horse. I’m sorry I didn’t have time to add an image of the horse (I wonder what a flying-capable harness would look like, I have prepared real horses for cart rides, but I’ve never put a harness on a pegasus).

It even had voice acting! Both yours and the voice that played Clara were top-notch!

Thanks! I’ll show her your comment.

Only pity was that the music was a bit louder than the voices.

I was kinda aware of that when I submitted, but I didn’t know how to change the default volume of each channel.

You probably already know this but Renpy has a volume attribute that you can use in case specific music tracks happen to be too loud

Now that I’ve looked into it, it seems there’s a couple of ways I can make the speech hearable over the music, and apparently one of them is putting define config.default_music_volume = 0.5 in options.rpy. I might try that, and add a Mac build while I’m at it.

* And a not-completely-silent laptop, but the road is louder.

Also would have been nice to have music throughout the whole game, as I first thought the game would have no sound and nearly missed the voice acting, but I guess that was due to time constraints.

It was. I intended to have different music in the different villages/cities, and I also hoped I could have had more songs with lyrics. Maybe I’ll add songs to the other levels in a later update.

* Al’s gender isn’t mentioned anywhere in the text, as I wanted it to stay ambiguous to make them an “anyone”.

Thank you for making this game! You’re welcome!