I don't think I have to say how impressed I am from the aesthetics of the game. I could tell just from the animated and interactive main menu that both of you cared a lot about presentation. Owen, I love the OST you made!
Your gameplay is complete, and I was able to beat both levels after a couple of tries. I can tell that you are talented gameplay programmer, Clancy. My largest mechanical comment was that it felt frustrating that I couldn't run and shoot at the same time. I know that the theme is Don't Stop, but it would have felt better to me if left-click caused me to stop moving for a moment, rather than clicking while running and not understanding why bullets weren't leaving my gun.
I also get the impression that there wasn't much time for playtesting, because Gnolan's speed is very unforgiving. It made me nervous during the live presentation that the developers themselves could not beat the levels consistently. Making games too difficult is a design problem I am infamous for struggling with as well. If you, as a developer, think your game is a little too easy, you're probably doing it right. Otherwise, consider reigning it in a bit.
If you two have an interest in platforming games, I strongly recommend checking out this project by GMTK: https://gmtk.itch.io/platformer-toolkit. I think that if you incorporate some of those ideas into this and future projects, you can create platforming characters that feel and play much nicer.
You two made an awesome game, thanks for submitting!