hi, I beat the game! 23:52 to beat the game, and 24:52 to get 100%. I’m blown away by how huge it is; I can hardly imagine how much time and effort went into this…
if there’s room in the credits, I’d like a #ff6c24 to #00b543 gradient; something vaguely like this: (all lowercase)
I had a great time with the game! the pacing was slow and meditative – it took me an hour or so to get into that vibe, but after that I really enjoyed it. I think that first long section where you run through a long long field with no enemies was probably the turning point where I started to really get it.
I liked the level design a lot – there were generally secrets where I expected secrets (even just small coins), and the visible coins in the early game guided me into a lot of moments where I thought “wait, can I get there right now? I don’t think I can… aha! I can!”
the level design felt… playful? teasing? mischevious? like, before the first bat boss there’s a long tunnel with no obstacles that you run down. if you jump as you go you can see there’s an upper tunnel too. and if you missed that, there are bats up there that you’ll notice when they shoot. so, now I know there’s an upper tunnel but I’m already committed to the bottom tunnel b/c it’s long; I eventually get to the end and find this teaser:
so the level design is telling me “ha! just kidding, the upper tunnel was nothing, just 40 coins, not really worth it :)” but I am Suspicious so I go up there and aha, there’s more! well, just some boring tunnels that don’t go anywhere. hmm, drat. but I finish going all the way to the 40 coins and… there’s even more! a little maze at the end, to get a valuable trinket
that whole sequence felt like a game of cat-and-mouse with the creator. the very long tunnel to go back and forth added a lot of time to each trip, which gave time to think and predict the level design. it was pretty essential that the tunnel was completely empty to not distract me with game mechanics (jumping, enemies), and the game moved out of the computer and into my head, which was very neat. I think there’s stuff like this throughout, but this is the most concentrated example I can remember right now.
there was an almost-similar moment here: this room seems hidden, and I passed by it (I was on the left). then later I came to it from the right, and saw that it must exist. then I went all the way back to the left and went in, and that revealed that there was another hidden passage, accessible from the right! so I went all the way back around to the right side, crawled in… and there was nothing there. I was expecting a circuit key or something
I didn’t realize doors (where you can press up to travel to a back layer of some sort) were a thing until after getting my first cube. I consistently had trouble seeing them throughout my playthrough – I didn’t find the save before the first shark boss, and many of the last collectibles I found (e.g. one in the green sunken ghost ship area) were hard because I just didn’t see the door, which was a bit annoying
I think I would have figured this out a lot sooner if the house near the shark boss had a door – the upper house had a door, but I didn’t try it because I had already tried entering the door-looking spot on the lower house (next to the well), and nothing happened.
I got stuck at the water jump after the first cube; that was the one time I had to ask for help. I ended up going back into the dog zone to get circuit keys to unlock the door to the map, because I didn’t know it was a map yet and thought it might be required. I wondered for a while if there was some way to use the new portal – it was the only “activated” portal on the map, so I thought maybe I could use it somehow. maybe I was tired and would have figured it out eventually, but I got stuck there.
I also got stuck before the first bat boss; I didn’t know that mushrooms were interactable yet. I spent a while wandering around, expecting to find a claw upgrade that would let me break the bricks in the boss room.
I tend to get lost in metroidvanias, and neither experience was too bad since I got to go exploring and collecting, but I thought you might be interested to know where I got stuck.
I was disappointed by the sunset gates – I beat the boss and then came back to the game the next day, expecting extra-hard post-game challenges, but it was just easy circuit keys. but, I did have a great time getting the last claw upgrade, which was required for the last 3 keys (in the snow area). (the last claw upgrade looking easy to get to but then being a whole gauntlet was a very good joke!)
the final boss was hard and cool and the postboss ascent was really amazing – you really got my heart pounding! I did NOT want to fight the final boss again, and there’s that one really hard jump where you have to get up onto a center platform by bouncing on the friends. I ended up timing out right at the last hard platforming part, on the last jump to the right on the 1x1 blocks. I wish I’d cleared it first try and never realized the stakes weren’t as high as I thought… but then I ended up needing to fight the final boss again anyway!! because I reset manually when my second climb started too slow! haha whoops. it was a fantastic final boss
I loved the reward for getting 99 circuit keys; I can’t imagine anything else that would have been as satisfying. it reminds me of that long run through the grassy field I mentioned earlier.
(edit: I just read sylvie’s comment: I didn’t realize it did something! I just sat there for a while and then closed the game, satisfied)