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SCRAPSHIP (Done!)
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40wattstudio
2 years ago
8 OCT 2022:
- This week I used Blender to model the guns when they're destroyed.
There's also a model for when the front gun is destroyed. Next on my to-do ilst is a model for when both are destroyed (which destroys the entire battleship).
Want to learn a cool Blender trick?
If you are trying to deform your models, go into EDIT mode, select the FACES icon and then highlight an individual face.
Then right-click and select either SUBDIVIDE or TRIANGULATE FACES. These will give you more edges and vertices to work with, as well as create shapes within the original face.
Then you can select the smaller faces you want to manipulate and use things like rotate and move to give your model a nice contorted and destroyed look.
It's also helpful to subdivide your EDGES too so you have more vertices to play with.
But if you do this, make sure to make a copy of your original model so you can go back in case you mess up.
- In Embergen, I learned how to make a much improved projectile for the battleship:
Much better! I found out how to get the background shape to render so that's how I was able to get the nice "flaming cannonball" look to it.
- The new projectile graphic has been implemented in the game.
- The aft and forward guns now animate independently of each other.
QUOTE OF THE WEEK:
"Make friends who force you to level up."
Thanks for reading and have a great rest of your week!