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I think that's generally where film adaptations from videogames go wrong, the reason they frequently go bad. Industry in a classist society is a naturally talent-prohibitive system. When a videogame with a story that demonstrates talent has a film made from it, there is a chance adjacent to zero that any talent will be involved in the creation of the film. As for talented film writers and designers, t won't matter if the game is story-heavy (like Ocarina of Time) or not (like Dungeon Defenders).