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(+1)

Hello! I've gave the game a good test and I like it. The controls are nice and responsive, The visuals are nice and the prototype is overall very polished.

However, there are a few issues that I encountered:

- You probably already noticed this bug, but if you get hit by an enemy (the bug doesn't work with the bats) and simply stand still, then the enemy will no longer hurt you. This is most likely because the game only detects when the player enters the enemy hitbox, not when the player is inside it.

- There are a few layering issues, for example, the player's shadow is cast on places where it doesn't make sense. Try to position the player directly above an object like a rock or an opened chest and the shadow will be cast over them. It can be fixed by playing around with the rendering order.

- This is probably a bit petty since this is just a prototype, but the game is just too quiet. Other than a few side effects, it's completely silent. There needs to be some ambience to make the game more alive. One more suggestions is to add some walking sounds for the player to make them more feel grounded (Make sure the walking sounds aren't too repetitive, try to make multiple variation or pitch-shift the walking sound).

So yeah, this is all I have, good luck!

(+1)

Great feedback, I appreciate this writeup! Thanks for playing the game :)