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Thanks for the update, I’ll try it out now! It will be nice to remove my workaround. 

Hopefully when LTS gets released GM will be more stable and OperaGX will support better shaders. I don’t desperately need it, since I’ll probably wait until they release multiplayer on other platforms this winter. 

P.S. You did a fantastic job on this engine. My placeholder sprites look surprisingly good with this thing haha.