Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey! I'm gonna be running this soon, I set up the map in Dungeon Alchemist for use in foundry! 

Looking forward to running this! I did notice that you include a Green Ooze in the sewer pit, but Green Ooze doesn't seem to be an available Ooze, I'm gonna swap it out for another that seems to fit but I wanted to point that out!

I'll let you know how it all goes after I run it!

Wow! This is impressive! Very cool! 

Green ooze is a typo! It's should be a Grey Ooze from Bestiary 1. 

I hope the adventure goes well, would love to hear your feedback. Cheers! 

(1 edit)

So had to reschedule a few times! My (digital) dice were on FIRE last night so it was pretty rough and ended in a TPK on the Dig Widget xD

very first encounter with the Spear trap at the enterance crit and 1-shot our rogue. (just to kick things off)

Dig widget crit twice in a row (in the same turn, first with a drill and second with a leaping attack (both only 1 action)) nat 20s both, and killed two people in one action, and things just went down hill from there. lmao.

I like the set up though, I think im gonna goose down some numbers for those two encounters before i run it again tho! xD

Thank you for taking the time to not only run the module but give feedback. I'm thinking the same thing about toning down the numbers or perhaps raising it to level 4.

Did your players delve into the flooded tunnels? 

I truly appreciate your feedback! 

They didn't get to the flooded tunnels, they cut right and met the leshies, and made there way that way and then got TPK'd by the Dig Widget! xD

It didnt get used but i also added a lil curse/blessing option at the shrine in case they took or left something, so theres a freebie for updating if you liked the idea :P