The presentation is amazing, but sadly the game itself could be better. Combat, though automatic, was confusing as there was no clear indication what monster was you (I defaulted to the one with more heads, as it made me think of hydras).
Checking resources with space is a good idea, but there are simply too many icons, plusses, and minuses to keep track of. Maybe each space should only carry 3 or so?
Having a description of the skills you can purchase would be nice too. "Nothing to lose" sounds like a cool skill, but I have no idea what it does. Sure, the effect is on the game's description page, but it'd be preferred to have that information in game.
Full points for visuals, though!