I’ll first go over some things I liked. The visuals are excellent, at first, I wasn’t too sure about the low-res style with this game, but as it progressed it really started to grow on me, and became a defining feature for the game, it was used in such a way that made things even creepier. An example of this would be when walking down an alleyway, there’s what appears to be a big blob of pixels stuck to a wall and as you approach it you begin to see more details of it, it begins to move really fast, scampering off before you can get a real good look at it, but you know right away that something isn’t right. The sound design was another aspect of the game that was done phenomenally, the buzzing of the phone gave me shudders every time it went off, and there’s a particular scene that actually made me jump in my seat (something that doesn’t happen often), all thanks to the way the sounds and music are used throughout the experience. Both of these key points lead up to the final, and that’s that the game has a wonderful sense of atmosphere to it, the enemies are constantly watching you from the darkness and if you look hard enough at times you can see them, combine that with the sounds, music, and low-res visual style and you have an incredibly atmospheric horror game on your hands. The multiple endings are also a really nice touch, and aren’t blatantly obvious to the player, you have to think about what action could lead to a different outcome.
There’s only one thing I can point to throughout the whole experience and say “I didn’t like that.” And that’s with the interaction mechanic. Having the interactions tied in with the camera zooming in just feels awkward at times, especially with gates and doors. I would consider this to be a very minor gripe, that never really impacted my overall enjoyment of the game, just a minor annoyance at times.
I’m happy to report that I didn’t run into any bugs throughout my play time, the game seems very well polished.
This is definitely a game I would recommend for people to try, and that’s fairly rare for me these days, especially on itchio. The game has a high degree of polish to it, signaling that the developers really care about delivering their game to the players in the best way they possibly can. The game isn’t half-assed by any means, despite being made in roughly two weeks. It looks good, sounds fantastic and has an overall tense and creepy atmosphere to it that drives the player forward. Fantastic job with this game.
I made a short let's play of my time with game, linked above.
Cheers and best wishes,
Killjoy