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(+1)

The idea of non-automatic fire is actually interesting, it just needs to have benefits.

For extra damage when not spamming shots with full rate of fire, for example.

If i can fire full auto two shots per second for 2 damage per hit, if i intentionally only fire once per second, each shot will deal 4,5 damage per hit.

Full automatic fire against enemies with low health and non-automatic fire against enemies with high health.

Or non-automatic fire having higher chances for effects from items like the bombpods to work, or applying stronger versions of poison to enemies.