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(+1)

Keep developing, keep learning. So to improve, the movement is clunky and feels more so because there is no walking animation. Keep a similar visual style. The open splash screen is dark and moody, but the gameplay is crisp and cartoon-like. The graphic on the floor and caldrons is excellent, but what is the wall? It was the wrong size because it has been magnified and is blurry. The instruction was hard to read because there was no contrast in the colours of the text and the background, and there were better fonts for reading the text. 

My comments are so that your submission in the future will be better. We all make games with flaws. As long we can learn and get honest feedback, we can improve.

(+1)

Thanks so much, i really love this feedback. You're right and those details are what i'll be more aware for my next jam. This game made me realize where I need to improve on further and you just confirmed it. Thanks!