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(1 edit)

I liked the way the levels were puzzle like, and the player had to figure out how to solve them. The only issue for me was the camera angle made it very difficult to see  around the level and the character physics could use some further refinement.  Also some information wasn't really communicated to the player, like how level 2 (?) has lasers and that can be blocked by other objects. I had assumed that they were barriers, not things I could interact with.