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Thank you for playing. I  plan to heed all the criticism for my next game. Sorry for the hitboxex of the final boss,  doing something unusual and complex is always more difficult and in some cases even so I try to make everything as good as I can it doesn't turn out be be perfect. That's why most developers always program things in the most simple way possible. For example the treeclimb controls, I know they are strange and you have to get used to it but that makes them interesting. But in the next game they will be replaced by something else. My opinion on the general jumpcontrols is different. I could have made controls that are 100% the same as marios in less than one hour but I wanted them to be faster with bigger jumps and less slippery controls because I love that and it's exactly how I imagine a catjump. I know it takes some time to get used to it because most gamecontrols are almost just copy and paste but if you manage to get used to them the jumpcotrols are much more precise than others and you can jump through a whole screen and perfectly land on a platform that is half as big as Bobo without effort. I am already working on the new control scheme for Bobo2, turning around is now slower and as someone suggested I made the camera more zoomed in like in Donkey Kong instead of zoomed out like in New Super Mario. But other than that I absolutely don't know what to do.

I already have an idea for the colorgradient I hope you will like it.

(Almost forgot to reply, sry)

Yeah don't worry too much about it, I think it's cool that Bobo The Cat doesn't control like every other jumping character. Now I'm intrigued about Bobo2.

And I like the gradient, thanks :)

I am glad that you like the colorgradient . 

The new controlscheme is more conventional but at the same time even faster and more agile. Can't wait to let others try it.