Thanks for playing my game, and give this detailed feedback. It's very helpful for me to improve my game in the future. I see that you are playing the latest version. For the deadline version, there is only 4+2 boss phases. Some of the game flow decision is based on that. Ideally, i would like my game to be 15 minute long (if no death), with a high difficulty to force players replaying several time. But yes, i probably should make a checkpoint mechanic. For dev reason, my game system already has ability to start at any phase. I am thinking about replacing the "story mode" with "starter mode" that it has some kind of checkpoint feature.
for the performance problem, this is the first time i hear this problem. May i know what graphic card you are using? Unfortunately, i am using Unity default render pipeline (and the soon to retire one), i probablt won't be able to fix it.
I probably should take a look on Sin & Punishment and CyberLancer
Viewing post in 桑之巫韻︰鹽海嘆歌 Song of Morus: Laments On the Brine jam comments
I have a laptop GPU: GeForce GTX 860M. It’s third class but enough to play lo-poly 3D games, or games set in low graphics quality (as proven with this one in windowed mode). The flickering issue doesn’t seem to be performance-related but something else, I got it on some 3D games made with Godot in the MechJam too. Not sure there is much to do on your side besides trying a different render pipeline, however having the option to toggle fullscreen with Alt+Enter really helped, so it’s good that you kept the native toggle fullscreen enabled in the Player settings (note that the window is not resizable and keeps around the same resolution, but fortunately it the maximized window was just enough to play and I didn’t have a big window cut-out on the edges preventing me from playing).
Sin & Punishment 1 is probably only available on Nintendo Online now (via N64 emulator), and Sin & Punishment 2 on the Wii and Wii U eShop (until March 2023).