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(1 edit) (+1)

Such a polished game, great art work, animations, sounds, and game mechanics!  There is a lot of restarting in the game (at least for me, as I fall, and get caught by the tree monster a lot), so I'm glad you're looking at making the time to get back into the game much quicker :)  Well done on a game well made!

(+1)

Thanks so much for the feedback! We are really glad you enjoyed the game. Yes, we are certainly going to fix the player re-spawn rate issue, along with several other minor issues.

Today we are unleashing an update to Gelda with a bunch of fixes that we hope you will like.

  • Abi is not based on velocity anymore and works more like a double-jump
  • Gelda can now let go of Abi while gliding
  • Text boxes now are destroyed correctly
  • Troll disappears when you get far enough away so you are not stuck/trapped anymore
  • Gelda can now duck to look down to avoid leaps-of-faith
  • Checkpoints now work correctly and do not activate before being reached
  • Fixed collision issues in the Misty Wood - 2 level
  • Reduced death/respawn sequence time
  • Reduced time for level name screen for faster play
  • Added option to quit to title during playing via the pause menu (press ESC to pause)
  • Cleaned up major graphics splicing issues
  • Optimized rendering and collision checking to reduce lag

Please give the updated game a whirl and let us know your thoughts.