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it's so nice to see this game develop so rapidly, I hope you're having fun with it! it's starting to get a bit hard to keep up with the updates tho :p

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Thank you! :D Yeah, lot’s of fun :) The biggest challenge ahead - graphics upgrade :)

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I love challenges and wish you the best of luck with your project!

I think I could help you a bit with the graphics part in the near future if you want to, I believe I'm capable enough to do some neat sprites ^^

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Thank you! Sorry, my brain was slow yesterday and I didn’t manage to answer :) Yeah, that would be wonderful. I’ve had on my to-do list “to investigate AI generated 32x32 sprites” :D But of course not a single AI can handle the task of “keeping the style consistent”.

So, what my biggest problem now is - how to approach the tiles/sprites on a concept level. I’ve got a huge bunch of 32x32 bit tiles from RL Tiles, but they seem too “detailed” for me. The current game uses them and I’ve had to blur them dramatically to avoid dispersing attention too much. Though, of course, they look by far better than anything I could draw myself. So, I would be much more happier with something more “flat” and better scalable (as tiles are usually 3x smaller than they were supposed to be in RL Tiles context like Dungeon Crawl Stone Soup).

Another issue - I still don’t have a good idea if the objects in-game (player character, monsters, items, etc) should be top-down view (like in Unexplored: it makes more sense in top-down view of the map) or front-view (as they’re now, and in the majority of roguelikes: it makes graphic more consistent and informative, e.g. including change of wardrobe, but will create a lot of question in making animations) or directional-front-view (as usually in RPGMaker games, looks like way too much work, especially with the changing wardrobe).

Summing it up, I’d be extremely glad to use some help here (I can’t draw like at all, and I don’t even have a good taste :D). However, there is one important thing I must mention: the project is Free and Open Source, and most likely will stay like that (it will, just to satisfy “never say never” :D). And while it offers a lot of freedom (free as in Freedom!), it also imposes one limitation: it also needs to use open-licensed assets. I.e. assets licensed under CC-BY-SA or GPL or a similar copyleft license. Note that this licenses may allow for “unexpected” art properties (the art can be legally extracted from the game/repository by anyone, including commercial use, and used as long as they follow the license, the two mentioned above require giving a proper credit to the Author among some other limitations). So if that’s ok for you, let’s try this way :D

If not - don’t worry. While for now this art will not be able to included in the “official” game, it still can be added to the game as a separate standalone game variant (Fork) or as a mod. The game was made with “extensibility support” in mind, so making graphical overhauls or mods for it should not be a hard task. Even now one can easily tinker with graphics or monsters/items information in data folder, it just needs a bit of time to get used to editing files XML format (I do it in notepad++, but it can be done even easier in a specialized editor).

There are still some limitations on what the game can handle (e.g. there is still no way to change species/gender of the hero character, no easy way to add tilesets, etc.), but I think I already have a good idea how to solve this problem in a relatively simple way, so that items/monsters/tilesets can be easily added without changing one big file with records or editing one large texture.

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I'd be more than glad you help you out ^^ don't worry about replying later - I don't visit this site too often anyway :P

that's one thing AI might never be able to draw things consistently I hope

I do know a little bit about drawing and animating - decent, but I'd like you to judge my style first

I have some ideas on how to draw the sprites, I like sideview characters because it allows some neat things that other persectve don't, and I don't really mind what license them pixels have, I just don't care much- one last thing, you don't draw that bad! it's good! keep it up and you'll be drawing pretty neat stuff :3

about programming, I'm sadly not an expert :,) but I can write a broken C++ Hello World program, tho!

if you could contact me through a different platform that'd bre great - I'm almost always on Discord so hmu if you want to

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Yeah, sure Discord would be fine. Let’s see what we can do :) eugeneloza#1285