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(+2)

interesting... although the ships not resetting doesn't make this a problem since it becomes a dead run with that, but hey... cool platformer, would definitely love to see if this gets a speedrunning lb and/or a TAS run on this.

(+2)

Still have no idea how people are pulling that off :P Spike hitboxes are small but there's a hardcoded check to see if you're standing on a corner with a spike. But I guess it's not perfect, even thought I tested it pretty extensively