1.1.4
- Update to Spine WebGL 4.1.24 .
- Add skeleton debug mode into scene render. The checkbox is located under "Canvas Settings" menu.
- Add debug bones checkbox under "Canvas Settings" menu. This include options for bone center color and bone line color, and bone line width ( minimum of 0 and max of 10 ).
- Add debug region attachments checkbox under "Canvas Settings" menu. This include option for region attachment line color.
- Add debug mesh triangle checkbox under "Canvas Settings" menu. This include the option for mesh triangle line color and mesh line opacity ( minimum of 0 and max 100 ).
- Add debug clipping checkbox under "Canvas Settings" menu. This include the option for clipping line color.
- Add left/right pupil pitch/yaw threshold settings to "Single Value Properties" drop-down list under "Model Settings" menu.
- Fix bug that did not load pre-multiplied alpha when it was assigned false.