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(1 edit) (+2)

Hello, testing is concluded.

But first off. THANK YOU for you continued development and hard work on this game.

And before bugs some thoughts on content of this update:

  • New maps - well adding something that make you replay levels is interesting but if done incorrectly may be tedious. Here is enough hints to not be a case.
    Return of the old pit with twist is nice. And it is funny to read from all the people struggling with secrets and puzzles. Also like the tunel passages common but welcomed addition.
  • New NPC funny and useful if you can read...
  • New zombie had me laughing hard
  • (Personal opinion) Something in combination with 0.7 instead of remaking of Golem I would personally remake AssAssIn - just hate his look (but just my opinion)
  • head hunter - that Hailey goes to crouch after getting caught is nice touch
  • Secrets - NICE - missed oportunity to free them - just bit surprised that there is no reaction from Annie (guess it is not written jet?)

Now BUGS and potential SPOILERS (content tested in 0.6.2 64 bit PC):

  1. Old one with elevator and spider - when you kill spider on vertical elevator and elevator goes down spider corpse changes state to jumping and it is able to do harm to Hailey

    that is dead spider (but still dangerouse)
  2. Options - difficulty is now On/OFF - OK how that works :P

    picture is from 0.6 but I checked it is in 0.6.2 also
  3. Minor one in Escape menu

    Map menu instead of Main menu this is on English language
  4. In level 11 and 12 there are places with mess up water sprites:



  5. Stages 10 to 14 have problem with Tomb explorer outfit - when you finish level Hailey goes all naked from excitement.
    On positive note now I finally can see Hailey in her TE outfit while talking.
  6. The special key has no soud effect on pick up and no indication you have it.
  7. When you use special key to open the gate in level 14 your keys go to -1. This prevent opening the gate in normal level progression.
  8. Also from 0.6.1 when you start a level there is collection ding sound out of the blue.
  9. ADDDDDD just as I post it I recall one more - There is clipping in Bell-Flower animation when Hailey foot is clipping tentacle
  10. In gallery zombie+spider combo animation when selected is not highlighted
  11. Also in gallery as someone pointed out before, 4p and 5p goblin and head-humper has wrong audio, in levels it is correct.
  12. (These and ones below are questionable if bugs) In gallery the secret scenes don't have climax
  13. Shop-keeper scene is off the pedestal (this is OCD talking)
  14. Pumpkins you collect aren't persistent, so if you close game they reset, is it intentional? Also is wheel of fortune temporally or will it stay?
  15. There is a potential issue with AssAssIn attack hit box

    In here I'm in his blind spot, is it intentional or not.
  16. This is what I meal there are climax scenes missing in gallery

    and for some reason this one was 3/4 time for me without animation

    and then this happened, so I guess they are random?

That is all I was able to find and recall.

Once more thanks for update, keep up the good work,

Good wind

(2 edits) (+2)

I will come back with solution soon. But I can answer some now-

12. There are no proper climax animations for those just a single frame(except for shop keeper). If you replay or restart level 15 you will notice sometimes those animations are not playing indicating goblins are recuperating.

13. It is overlapped by Annie's animation.(Will create a smaller sprites instead of stand.)

14. It is intentional.

15.Now this has confirmed. Will make a new version of Ass-ass-in.

16.It has 20-25 chance of displaying animations when level 15 is loaded.


Edit:-

1. Edited script so it will stay dead.

2. Copied same script form option below it.

3. It was suppose to send you to map menu but forgot to do so for PC version.

4. I thought I corrected them but it seem got confused because both projects were open at same time.

5. Thank you for noticing it. It will be solved.

6. It was immediately destroyed after collection.

7. Yes, read this in comment after posting v.0.6.2. 

8. Happens because of pumpkin tokens.

9. Corrected sprites.

10. Thanks for noticing it.

11. It is using same audio file in both modes.


Most issue are addressed and will launch a version in while along with Android one.

As always, thank you very much for reporting this issue at earliest as possible.

Not a problem and thanks for your work.

Good wind

how can i get 16?when i get there,it is nothing happened