recovering from health issues (there goes the plan for an update every week)
still managed to do some small updates:
- finally got the framerate to be stable: there was a very silly error where the flares were projected and calculated even if no flare sprite was set and brought the frame rate down - now its a consistent 60fps as it should be
- optimisations for the level editor - a seemingly never ending task
I still have trouble balancing maps as they get larger - turns out no matter how much you plan ahead or no many tricks one comes up with - the sheer amount of content will always be a problem e.g.: this is a supposed to be a small game and maps still got about 300-500 actors on them
some screenshots - of the editor this time - a look behind the scenes:
one of the more complicated rooms
a top down view (the tiny blue dots are actors - about the size of a human ingame)
setting up an ambush