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Thanks for the awesome tool!

Feature request: Do you think it would be feasible to add an option to disable texture filtering when importing textures? E.g. when importing from Quake 1 .wads it seems to default to using the "Default (from Texture Group)" Filtering setting on the UE5 texture. If I want to maintain the pixelated Quake1 look I need to go into each texture and set it to Nearest Neighbor. Not that big a deal but it would be nice if this could be set at import time.

Hm, that should be doable.
No promises for when it'll be added (and probably only to whatever the next UE version is)

This is now in for the 5.2 version, and can be found in the Project Settings/HammUEr/Texture & Material Importing section under "Default texture filter"