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just look at arcade survival shooters online and tower defense where you put turrets along a path. Your game is those two genres combined.

Levels i mean basic variation on the empty room. maybe four pillars, maybe a small dividing wall in the middle, maybe an area of lots of little rocks, any little variety which adds a bit more strategy. That's the tiles i added to still not dead, it just adds a little more thought about how to approach the fight, and incentives to use different weapon types, movements or tactics.

Ok. I think variation in the room layout can be interesting, and maybe if the player or the enemies affected those terrain elements that could be interesting too. Hopefully I'll be trying all this soon.