The shotgun as a mechanic from a narrative standpoint is a bit stretched. The game seemed more about ghosts, but even that was confusing. Overall the game plays like a nicely made Oregon trail. I'd love to see it expanded out with more levels. Great game!
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Glad to hear you enjoyed it. I definitely agree that we had a lot of room to better emphasize the shotgun mechanic. Hermes actually fires a shotgun at the conclusion of her turn using unplayed attack cards as ammunition, but we didn't do a great job explaining or visualizing it. We also had some additional plot and narrative sequences to better clarify this + Hermes's relationship with her shotgun, but our dialogue system was limited by our deadline, so we wound up having to axe that exposition. Either way, the entire team worked really hard to make as much of this ambitious design happen, and I couldn't be more grateful. Thank you for the feedback! :D