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Actually, I do not know what you expected. First of all, GMS is unable to create dynamic sounds on his own, given that it doesn't even have an audio processing engine, so the only way to work with something like this is with pre-recorded audio. Second, it's a basic engine (stated in the post) which not only works with audio sync groups but it also controls things like decays and fade time. Third, the reason that this thing is paid it's almost exclusively because of the music (which is reusable in any project, only needing credits for composition), and finally, it's ready for any user to understand it quite quickly, given that sync groups are not a common theme in the tutorial scene for GMS. 95% of the code assets you can buy are actually pretty simple scripts or small engines made for the comfort of the more novice users. 

That statement stated, I'm actually eager to see if you can give some tips to update this with some other things.

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Hey @Madwolf Studios. Given what you're saying here, the original post before buying this asset was misleading for me. I'll clarify some points you've mentioned. 

• it's a basic engine (stated in the post) - I see a difference between "very easy-to-use" and "basic". Advanced tools might be very easy-to-use while not being basic.

• the reason that this thing is paid it's almost exclusively because of the music  - reading "demo song to showcase the effect", didn't seem as the main reason to pay for this.

• 95% of the code assets you can buy are actually pretty simple scripts or small engines made for the comfort of the more novice users - ah, lovely hasty generalization, let me link a few logical fallacies here: https://thebestschools.org/magazine/15-logical-fallacies-know/. As Abraham Lincoln once said "90% of the stuff you read on the Internet, is not true".

I am not here to spit on your asset, I think the sample music is very solid creation and it would be nice to collaborate on some music for one of our games in the future. My intention was to make other potential buyers aware of what to expect and in my case I just threw 2USD out of the window, if you get my point.

Offtopic: I've checked Project Bullets, it has very nice scanlines shader/VFX. I would be glad to buy that one from you.

Well, in that case, I understand how it could be misleading. I'll try to be more clear in future posts. I didn't mean to be misleading in any way, but sorry for the confusion.

Aside from that, the CRT filter I've used in Project Bullets is a free asset from the marketplace. I've searched the link for you but couldn't find it. It was xygthop3's CRT Pixel Shader. And for the music thing, I'd be enchanted to work as a music composer (I'm actually building a portfolio for that). If you want, you can send me an email to joaquinmedrano1@gmail.com and talk it a little bit better :)