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Loved everything about this platformer, the movement is smooth and the ghost mode was fun, though a little op. I had a bug that resulted in one of the buzzsaws just occupying a single column, requiring me to use the power to get through (only realized it was a bug cause on my second playthrough it was in a different spot), but it made me wish that it had been intentional. Forcing the player to get through a segment within their ghost time limit sounds pretty fun (as long as there is a checkpoint before it lol). 
Leaderboard and achievements were a nice addition, however the scores stack with each run, meaning the top of the leaderboard will just be whoever grinds that one level with the coin pit. Similar logic must be used for the deaths, because on my second run I had gone for 0 deaths and didn't get the achievement.

Overall, lots of fun!

(+1)

yeah I am not sure why the buzz saws do that some times. I never noticed that they were doing it from time to time  till I was play testing the game a fair amount of times was like why is that there went into unity to fix it and noticed it wasn't going to the wrong spot there so was like hmmm. But I should do that in one spot like you say to force the player to use the ghost mode. 


As for the grinding part I forgot to reset the scores when pressing restart I did fix it with the newer version of the game but I guess all the jam players that download the file and don't use the web player version will be able to do that I will probably get rid of the scores that do that later on since that would be on fair for future players.  And yeah the deaths were also not reset as well sorry about that.