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This didn't have anything to do with the theme or limitation of the game jam. I'd say give the player some invulnerability time when they're hit and don't prevent them from moving, it's just kind of bad to try to fight enemies until the boss because if you get hit once, you're kind of locked in place until they're completely done moving through you, which was usually over half my health.

Thanks for your advice. It means a lot to me, who lacks planning skills.