It has been an entire year since I released my very first game, Archer, a puzzle-like, physics-based speed-running game where you shoot arrows in a cave. Thanks to generous Twitch viewers and supporters, it has thus far made $175.50. This is nowhere near to covering the costs of development, which was approximately $2600 in time costs.
For the last 10 months, I have been working hard on a rocket-boosted racing game that has online multiplayer, drifting, big air, flips and tricks.