The game contains some interesting mechanics and features (like cutscene replay), but it became quickly "unplayable" for me - and I'm not saying this as a known antagonizer in the RPG Maker community. The reason is the absurdly low level cap. When I hit the cap (level 5) in Act 1, I thought: "Well, it's kind of a prologue, and there'll probably be a time skip, so bear with it." Then I did some early-game grinding (like I always do) in Act 2, and wham, bam, thank you ma'am, reached the next cap (level 10), which is usually (like this time) when I lose all motivation.
Seriously, I would have continued my playthrough if it would have taken 1000000 EXP to reach level 11, but I don't support this low-level cap crap, which is the epitome of bad game design and represents an utter incomprehension of the JRPG genre.