I managed to reach the end and the option of going back to the beginning of the world by throwing you seemed ingenious, it was very entertaining the only detail was that the ghost thing was not explained
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Thanks! I'm glad you enjoyed it! I put in the way back to help with the last collectibles missed. Thinking about how Spyro levels wrap around for collectible hunting. I probably should have explained the ghost mode more. I was going for a 'teach the player with the environment' approach but I guess I didn't set up the level quite good enough for that.